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 Heretic Guide CREDIT :: AngelofAwe

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Hermes
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จำนวนข้อความ : 48
Join date : 07/12/2010
Age : 34
ที่อยู่ : SAINT CLOUD, MN

Heretic Guide  CREDIT :: AngelofAwe Empty
ตั้งหัวข้อเรื่อง: Heretic Guide CREDIT :: AngelofAwe   Heretic Guide  CREDIT :: AngelofAwe I_icon_minitimeWed Dec 08, 2010 12:11 am

ผมไปเจอมาจากเว็บบอร์ดของเซิฟนอก คนนี้เค้าว่าเทพเซิพนั้นเลย ลองๆอ่านดูนะครับ เผื่อจะเป็นแนวทางได้บ้าง แต่ตามที่หัวกิลบอกนะครับ อัพตามสายอาชีพตัวเองดีที่สุด ในนี้แค่มีแนวอื่นให้ลองอ่านดู

Ps. ข้อมูลบางส่วนไม่ครบนะครับ เหมือนเค้าจะหยุดอัพเดทไปซักพักแล้ว แต่เราก็เอามาเป็นแนวทางการเล่นจนกว่าเราจะเริ่มเก่งได้


คนอ่านภาษาอังกฤษได้ ได้เปรียบหน่อยนะครับ ถ้าอ่านไม่คล่องมากก็สามารถแปลได้ครับที่นี่เลย (ภาษามันจะมั่วนิดๆนะครับ) :: http://translate.google.com/?hl=&ie=UTF-8&text=&sl=en&tl=th#en|th|





Introduction

Builds

There are 4 real "builds" for a heretic. Full SPR, full INT, a mix between SPR and INT and full VIT.
Full SPR
The full spirit build as it says is every point into spirit, this is the support build increasing your mp pool, the power of your heals, mp regen (once fixed) and even the power of some skills. This build is perfect if you always have a party and don't need to deal damage, if you always team up with friends or guild mates or just prefer to be awesome in instances while suffering in the normal grind. The attack power of this build is terrible, Even for a heretic but at least your mp pool will last for a while.
Full INT
The full INT build is obviously for damage, as previously mentioned you'll NEVER deal insane amounts of damage anyway but this build is great if you like to solo grind. The killing speed is a lot better than the spirit build and even though your heals are slightly weaker you can still do very well in instances, the INT stat also adds crit rate which works for both normal attacks, skills and heals. Just remember once again, it doesn't matter what build you are, you're still a healer when it comes to playing in a party. Your damage is inferior to all classes but the champion's.
INT/SPR
1:1 INT/SPR or any other combination. This build is obviously a middle road between damage and healing power/mp pool. I guess the build is ok if you're both running through monster infested dungeons with your party and soloing in between. Your damage will be better than the spirit build and your heals will be better than the INT build. If you can't decide for either pure build go for this and add more where you feel you need it.
Full VIT
The vitality build is very rare, i don't know anyone who use it actually...i wouldn't recommend this to anyone, you can get more max hp from the gear if you need it. Anyway the build is for survival, mainly PvP since you're not a tank in PvE anyway, probably the thought "the longer i live the more i can heal" behind this build, meaning if a group jumps you and starts beating on you that extra second or 2 might save you to cast a heal and run away...not likely though. The build has some more survivability in dungeons as well, meaning that boss might not 1-shot you and screw your party, but the healing power and damage will be horrible.
Gear

We're a gear dependent class - STOP!!, don't go anywhere before you let me explain! Thank you...i don't mean you need to upgrade your set to be any good, not at all, the +s on your gear probably matter the least out of any class. as i said we already have the second highest def in the game. With other words your def is better than you could expect from a healing class from the start, i could care less about upgrading my armor. Also since you're not a DD class like berserker you don't need to care much about your weapon either, however if you're upgrading anything go for that one to give you some more killing speed when you're soloing.
What i meant by gear dependent is the stats. A heretic has very low hp (like a magus) and still need to survive, close enough to the tank to heal, sadly meaning bosses like dragon emperor or the annoying ones in specter island will hit you with their AoEs. A heretic that doesn't have the right gear drops right there - in 1 hit. What you're looking for in your gear is:
1. Light attack (healing power increases, some skills deal more damage)
2. HP/ VIT (more health, more survivability)
3. MP/SPR (more mp, more healing power, some skills deal more damage, increases mp regen when fix'd)
4. Magic damage (more damage to normal attack and some skills)

As a heretic with the right gear NOTHING will bring you down 1v1 (not counting OP pets here...), NOTHING will bring you down 1v2. 3 people jump you? Cast bless (heal over time) and start running while spamming heal...you'll most likely survive. A heretic's main task is to keep the party alive, and that's a lot easier if you're alive as well, trust me. Anyway this build is for survivability, you'll deal no damage but you're as close to immortal as you can get.
Skills

Heretics have quite a few skills and i won't start posting cool downs, range, damage etc here. open another guide for that, i'll just give my opinion on the skills and their uses starting from the low level skills.
Level 1
Holy Verdict - single target
This is your first, and actually most important attack skill, it's cheap...for a heretic skill, the CD is short, the cast is instant and the damage is decent. Spam spam spam this skill for faster killing.
upgrade it, at least to level 5-6 and increasing with your level.

Death Return - AoE
Your xp skill, it's AoE around the target you aim for and hits very hard. 7,5k at level 5, this skill is vital to kill as fast as possible whether solo or in instances with a time limit running.
level this skill as much as possible.
Level 10
Soul Siphon - single target
A DoT, pretty short cool down, decent damage hit when you cast it and recovers your hp by the same amount instantly. Leaves an effect damaging the enemy slightly every 2 seconds for 10 seconds. This skill is decent, use it against bosses or in pvp to end the battle faster, it's not really worth the mp cost though and the damage isn't anything to cheer for so don't spam it.
level if you wish, level 5 is ok.

Heal - single target
Do i really need to explain this? It's your only heal until level 55 and you won't really be using the 55 one to heal. This skill is probably your most important once and you'll spam it...a lot.
it's your only heal...guess. Upgrade it, level 6 is good, heals 1-1,2k depending on build. after level 6 it's not cost effective at ALL to level up, however you'll need the healing power so live with it. 1 level heal for every 10 lvls of your character. Minimum.
Level 25
Exorcism - single target
another DoT, this one deals lower damage but lasts for 30 sec dealing damage and healing you (well it's supposed to but i have seen none of that while testing). This skill is not worth the mp but if you upgrade it really high (which you won't be able to do until much higher levels) I guess it could become effective hitting 100s every 3 sec and healing you (supposedly).
leave level 1 for now.

Ode of doom - AoE
cool name...AoE sounds good doesn't it, paralyze effect? Even better. Nope, this is known as the suicide skill. You'll hit a ton of targets around you and stun them for 2 seconds dealing slightly more than a normal attack worth of damage to each of them. 2 seconds later they'll be coming for you, enjoy. Use it in the pvp battleground, that's pretty much the only use though except for recharging the xp skill faster, you'll spam this is Dragon island and Fallen darkness etc. It's also good to use as a champion taunt in some situations, just help your party gather mobs if you can handle tanking them.
leave level 1 for now, upgrade if you pvp a lot.

Fortification - AoE
a VIT buff. (that means more hp for you or your party) Obviously awesome, more hp = more survivability. The boost to your party depends on class since the VIT stat has a different value for every class.
level when you can, level 5+.
Level 40
Resistance - Passive
Ooh a passive, increases phys def as well as light & dark resistance. The def is nice, the resistance...well it's not like a heretic (only light&dark user) will hit you much anyway.
upgrade when you can afford it, not vital though since we already have good def.

Soul link - AoE
Another buff, this time for attack. Increases phys & mag attack by 1% per level, obviously another great buff for you and your party. 1% may not do much but at lvl 10 it's a 10% difference.
level when you can, it's expensive though.

Angel barrier - single target
Summons a shield for a short duration that blocks the next few attacks, at level 1 it's 2 attacks increasing when you level it to a max of 5. Useful skill both in PvE and PvP. Use for example when dragon emperor goes crazy and you won't get hit or use against the second boss in Specter island. If your hp is enough to take the hits but you have a weaker party member that will die, cast the barrier on him/her instead.
keep it level 1 for now.
Level 55
Silence - single target Level 1 silences target for 2 seconds, pretty worthless considering what we use the most atm is normal attacks anyway. At higher levels the duration increases and will be useful for...silencing another heretic that's being attacked, keeping that DD off you for a few sec so you can heal etc.
keep level 1 for now, start upgrading if you pvp a lot.

Chain of life - passive Chance to decrease enemy's movement speed and attack speed if he's hitting you. Chance and effect increase with levels. Useless at level 1 but will probably be great for pvp later in the game when you need to get away from the fan club.
keep level 1 for now.

Bless - single target Your second heal, recovers hp AND MP over 20 seconds (slightly more mp that it cost to cast), awesome skill for soloing, why cast heal on yourself when you can just keep yourself blessed recovering mp while keeping hp at max? The only time i use heal now when soloing is in boss fights or if a lot of mobs hit me and my hp actually drops. Bless is also good to cast on the tank when you're fighting a boss but it's mainly used on yourself, the mp cost is very high.
upgrade
Level 70
Dark Scream - single target
Another stun, this one is single target but has a longer duration. it starts out at 3 seconds as level 1 and increases to 12!! seconds at max level, amazing pvp skill. It also decreases dark and holy resistance during the stun duration...if your opponent has any, higher levels maybe.
great skill, if you pvp a lot start upgrading it for the stun duration. the less an enemy is beating on you the better.

Twin Torrent
The second heretic AoE. Starts out at an insane mp cost of almost 1k mp for just about 1500 damage, truly not worth it...until you level it. The damage increases A LOT while the mp consumption goes up at a slower pace.
start upgrading, not necessarily from level 70 but perhaps around 80s.
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จำนวนข้อความ : 48
Join date : 07/12/2010
Age : 34
ที่อยู่ : SAINT CLOUD, MN

Heretic Guide  CREDIT :: AngelofAwe Empty
ตั้งหัวข้อเรื่อง: Re: Heretic Guide CREDIT :: AngelofAwe   Heretic Guide  CREDIT :: AngelofAwe I_icon_minitimeWed Dec 08, 2010 12:15 am

Heretic spell เรียงตาม ประเภท


Heretic's skills fit into more than just one category.

Attack spells are learned as follows.
level 1: Holy Verdict, deals holy damage
level 1: Death's Grasph, the heretic's xp ability
level 10: Soul Siphon, A dual damage attack, causes burst damage followed by applying a DoT (damage over time) effect, regens your hp by some of the damage dealt.
level 25: Exorcism, deals damage and regens health equal to damage, then applies a dot that does not regen damage.
level 25: Ode of Doom, AoE (area of effect) damaging spell that also paralyzes the affected enemies.
level 70: Twin Torrent, AoE deals light and dark damage
level 85: Angel's Discipline, basic attack, deals a percentage of your mp as damage


Buffs are learned as follows.
level 25: Fortification, a buff that increases hp of nearby allies.
level 40: Soul Link, a buff that increases both physical and magic attack for nearby allies.
level 40: Resistance, a buff that increases physical defence and light and dark resistances.
level 40: Angel Barrier, a buff that protects the target from a few physical attacks.


Debuffs are learned as follows.
level 55: silence, makes the target unable to use any skills for a few seconds.
level 55: Chain of Life, a passive ability that slows enemies who hit the heretic.
level 70: Dark Scream, immobilizes the target and decreases their light and dark resistance.


Healing spells are learned as follows.
level 10: Heal, basically what it says on the tin, a spell that heals the target for some health.
level 55: Bless, A HoT (heal over time) effect, restores health and mana to the target while it is in effect.
level 85: Absolution, An AoE (area of effect) heal. also increases max hp.
level 85: Revive, brings a dead player back to life on the spot.
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